We then started to think about what we could do for the animation. We decided to make him run towards the right side of the box he was in and jump off it and do a back flip. The way we did this was by taking the original drawing and making adjustments each frame, unlike in key-frame animation where you set properties for one key frame, and then different properties for another, and the process between both frames is interpolated automatically. When I was done editing one frame I would copy and paste it into the next frame so that it would be exactly the same as the frame before, so I could then adjust it again, and so on. There were some times where I would have to redraw parts of the character, for example, when the character pushes off the wall to jump up, I had to redraw the leg section because I rotated the leg to around 90 degrees and it wouldn't be "connected" to the rest of the body if I hadn't redrawn it.
In the screenshot it shows the drawing in a black line and there is also an onion skinning line showing the previous frames, this allowed me to see where everything was in the previous frame, and is a handy reference that is helpful when deciding how to change the current frame. In order to make the animation as smooth as possible I made as little changes as I could in each frame, which meant that there was a larger number of frames overall.
References
- Software Used - Autodesk Maya
- Software Used - Screencast o Matic
Project Folder
No comments:
Post a Comment